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BACKGROUND: Morgan is a character I created during the height of the pandemic, an interdimensional wizard from afar, traveling and discovering worlds across the universe. I created concept art, collaborated with friends to critique my designs, and eventually started drawing Morgan in high-fidelity renderings to bring the character to life.

Fast forward to today, as a 3D artist, Morgan returns as a 3D character! I've always had the dream to revive an old character and introduce them to a new medium. What follows is a collection of the process, from building the character in Blender, importing and testing files, to creating an artistic cinematic scene in Unreal Engine 5. Morgan returns in a new form and will continue their journey as the interdimensional traveler.

SOFTWARE: Unreal Engine 5, Blender, Substance Painter, After Effects, Storyboarder
RENDERING: Unreal Engine 5 (Post-Processing)
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Followed a tutorial for the post-processing: https://www.youtube.com/watch?v=b9aV1nmQulc

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Renderings of the past, when I first started working on Morgan back in 2020. Old drawings I made when I was stuck in my room. 

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I plan on reworking the model and rig entirely and continue to modify the post-processing in Unreal Engine 5. So Stay Tuned.

Morgan Will Return.

Morgan
Published:

Morgan

Published: